📢 New: get today's jobs on our WhatsApp Channel
Jobiglo

No results.

Senior 3D Gameplay Artist

homa-games · Paris

New Remote
Remote Senior 🇬🇧 English
Unity 3D Animation VFX Particle Systems Blockout

Job description

About the role

Homa Games, a global mobile game developer and publisher, is hiring a Senior 3D Gameplay Artist for its top-50 grossing title All in Hole. The role is remote and sits in the Art department: you will own gameplay objects end to end, taking a mechanic from rough greybox to a shipped, playable build that looks and feels fun.

Key responsibilities

  • Prototype mechanics with design: block out the idea in 3D, rebuild enough of the core experience to test it, and push the concept forward when the gameplay asks for something different.
  • Bring objects to life: model, animate and add VFX and colour so that idle, activation, impact and state changes feel satisfying, with real command of timing, weight and anticipation.
  • Implement and iterate in Unity: prefabs, animator state machines and colliders, working with gameplay developers to get your work into the build at quality.
  • Solve problems out loud: spot technical constraints early and propose alternatives.
  • Use AI tools in your pipeline to move faster and take on work beyond your original specialty.

Required profile

  • Years of experience building 3D assets for core gameplay, covering most of the pipeline from blockout to in-engine.
  • A gameplay mindset: able to read design intent from a prototype and explain the why behind choices such as animation timing.
  • Hands-on Unity skills: blockouts, prefabs, animator state machines, and enough technical range to test your own ideas quickly.
  • Ownership and speed: starting from a loose brief, iterating fast and bringing unrequested improvements.
  • Clear communication: flagging problems early and showing intent through blockouts or quick visuals.

Required skills

  • 3D animation craft: hand-keyed animation of non-character objects, grounded in animation fundamentals.
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability.
  • Comfortable modelling, animating and building effects across the pipeline.
  • Real hands-on experience with AI tools in 3D work (modelling, retopology, textures, etc.).

Bonus points for being able to concept ideas yourself, having worked on physics-based gameplay, and coming from a small team where you did a bit of everything.

What we offer

  • Comprehensive benefits depending on location, such as insurance, meal vouchers, public transport and gym memberships.
  • A desk at the Paris HQ in a WeWork building, plus access to WeWork spaces across Europe.
  • Performance reviews every six months and a home office setup allowance for remote workers.
  • Team gatherings and off-site retreats.

Questions fréquentes

Le salaire n'est pas communiqué publiquement par le recruteur. Vous pouvez postuler et négocier directement avec homa-games.
Cliquez sur "Postuler maintenant" en haut de la page. Vous pouvez importer votre CV en 1 clic — Jobiglo extrait automatiquement vos informations et postule pour vous.
Source : ats:workable

Why are you reporting this job?

Thank you for your report. We will review this job.

Apply in 30 seconds

Enter your email to apply. An account will be created automatically.

Apply now →

By continuing, you accept our terms of use.

Already have an account? Login

A question about this job?

Ask it here: you will get the full job summary by e-mail, right away.

Published 2 hours ago

Expires 1 month from now

10 views · 0 interested

Boost your chances

Upload your CV — we will match you with relevant openings.

Analyzing your CV...

homa-games

Paris