Senior 3D Gameplay Artist
homa-games · Paris
Job description
About the role
Homa Games, a global mobile game developer and publisher, is hiring a Senior 3D Gameplay Artist for its top-50 grossing title All in Hole. The role is remote and sits in the Art department: you will own gameplay objects end to end, taking a mechanic from rough greybox to a shipped, playable build that looks and feels fun.
Key responsibilities
- Prototype mechanics with design: block out the idea in 3D, rebuild enough of the core experience to test it, and push the concept forward when the gameplay asks for something different.
- Bring objects to life: model, animate and add VFX and colour so that idle, activation, impact and state changes feel satisfying, with real command of timing, weight and anticipation.
- Implement and iterate in Unity: prefabs, animator state machines and colliders, working with gameplay developers to get your work into the build at quality.
- Solve problems out loud: spot technical constraints early and propose alternatives.
- Use AI tools in your pipeline to move faster and take on work beyond your original specialty.
Required profile
- Years of experience building 3D assets for core gameplay, covering most of the pipeline from blockout to in-engine.
- A gameplay mindset: able to read design intent from a prototype and explain the why behind choices such as animation timing.
- Hands-on Unity skills: blockouts, prefabs, animator state machines, and enough technical range to test your own ideas quickly.
- Ownership and speed: starting from a loose brief, iterating fast and bringing unrequested improvements.
- Clear communication: flagging problems early and showing intent through blockouts or quick visuals.
Required skills
- 3D animation craft: hand-keyed animation of non-character objects, grounded in animation fundamentals.
- Strong VFX skills: particle systems and impact effects timed to reinforce readability.
- Comfortable modelling, animating and building effects across the pipeline.
- Real hands-on experience with AI tools in 3D work (modelling, retopology, textures, etc.).
Bonus points for being able to concept ideas yourself, having worked on physics-based gameplay, and coming from a small team where you did a bit of everything.
What we offer
- Comprehensive benefits depending on location, such as insurance, meal vouchers, public transport and gym memberships.
- A desk at the Paris HQ in a WeWork building, plus access to WeWork spaces across Europe.
- Performance reviews every six months and a home office setup allowance for remote workers.
- Team gatherings and off-site retreats.
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Published 2 hours ago
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homa-games
Paris
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