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DevOps & Release Engineer
Gameloft · Paris
Description du poste
About the role
You will join a new AAA PC/Console project at the start of its pre‑production phase. Your mission is to design and build the core build, CI/CD, and release infrastructure from scratch, enabling teams to turn code into stable, playable builds quickly and reliably.
Key responsibilities
- Own the CI/CD backbone of the Unreal Engine production pipeline, treating pipelines as code and infrastructure as a product.
- Design, implement, and industrialise reproducible Unreal Engine CI/CD pipelines (build, cook, package, deploy) for PC, console, and mobile.
- Architect and scale an Internal Developer Platform on Kubernetes using Helm and containerised micro‑services.
- Implement automated quality gates to detect issues early in the pipeline.
- Optimise Perforce streams, workspaces and sync performance, and operate a hybrid on‑prem/cloud environment with an SRE mindset.
- Develop internal tooling and self‑service capabilities to reduce developer friction and drive release engineering (branching, promotion, versioning, rollback).
Required profile
- Systems‑thinking mindset; comfortable debugging Perforce bottlenecks and shaping branching strategies.
- Proven experience building and operating CI/CD pipelines in a game production context, preferably with Unreal Engine.
- Strong familiarity with infrastructure‑as‑code, hybrid cloud/on‑prem environments, and SRE principles.
Required skills
- Unreal Engine build pipelines
- Kubernetes
- Helm
- Containerised micro‑services (Docker)
- Perforce
- CI/CD tooling (e.g., Jenkins, GitLab CI, Azure Pipelines)
- Infrastructure‑as‑code (e.g., Terraform, Helm charts)
- Monitoring and metrics (e.g., Prometheus, Grafana)
What we offer
- Opportunity to shape the infrastructure of a high‑profile AAA title from day one.
- Collaborative environment with game developers, QA, production, and technical leadership.
- Access to cutting‑edge cloud and on‑prem technologies.
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Gameloft
Paris