📢 Nouveau : recevez les offres du jour sur notre canal WhatsApp
Jobiglo

Aucun resultat.

Senior 3D Gameplay Artist

homa-games · Paris

Nouveau Remote
Remote Senior 🇬🇧 English
Unity 3D Animation VFX Particle Systems Blockout

Description du poste

About the role

Homa Games, a global mobile game developer and publisher, is hiring a Senior 3D Gameplay Artist for its top-50 grossing title All in Hole. The role is remote and sits in the Art department: you will own gameplay objects end to end, taking a mechanic from rough greybox to a shipped, playable build that looks and feels fun.

Key responsibilities

  • Prototype mechanics with design: block out the idea in 3D, rebuild enough of the core experience to test it, and push the concept forward when the gameplay asks for something different.
  • Bring objects to life: model, animate and add VFX and colour so that idle, activation, impact and state changes feel satisfying, with real command of timing, weight and anticipation.
  • Implement and iterate in Unity: prefabs, animator state machines and colliders, working with gameplay developers to get your work into the build at quality.
  • Solve problems out loud: spot technical constraints early and propose alternatives.
  • Use AI tools in your pipeline to move faster and take on work beyond your original specialty.

Required profile

  • Years of experience building 3D assets for core gameplay, covering most of the pipeline from blockout to in-engine.
  • A gameplay mindset: able to read design intent from a prototype and explain the why behind choices such as animation timing.
  • Hands-on Unity skills: blockouts, prefabs, animator state machines, and enough technical range to test your own ideas quickly.
  • Ownership and speed: starting from a loose brief, iterating fast and bringing unrequested improvements.
  • Clear communication: flagging problems early and showing intent through blockouts or quick visuals.

Required skills

  • 3D animation craft: hand-keyed animation of non-character objects, grounded in animation fundamentals.
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability.
  • Comfortable modelling, animating and building effects across the pipeline.
  • Real hands-on experience with AI tools in 3D work (modelling, retopology, textures, etc.).

Bonus points for being able to concept ideas yourself, having worked on physics-based gameplay, and coming from a small team where you did a bit of everything.

What we offer

  • Comprehensive benefits depending on location, such as insurance, meal vouchers, public transport and gym memberships.
  • A desk at the Paris HQ in a WeWork building, plus access to WeWork spaces across Europe.
  • Performance reviews every six months and a home office setup allowance for remote workers.
  • Team gatherings and off-site retreats.

Questions fréquentes

Le salaire n'est pas communiqué publiquement par le recruteur. Vous pouvez postuler et négocier directement avec homa-games.
Cliquez sur "Postuler maintenant" en haut de la page. Vous pouvez importer votre CV en 1 clic — Jobiglo extrait automatiquement vos informations et postule pour vous.
Source : ats:workable

Pourquoi signalez-vous cette offre ?

Merci pour votre signalement. Nous allons examiner cette offre.

Postulez en 30 secondes

Entrez votre email pour postuler. Un compte sera cree automatiquement.

Postuler maintenant →

En continuant, vous acceptez nos conditions d'utilisation.

Deja un compte ? Connexion

Une question sur cette offre ?

Posez-la ici : vous recevrez le récapitulatif de l'offre par e-mail, tout de suite.

Publie il y a 3 heures

Expire dans 1 mois

11 vues · 0 interesses

Boostez vos chances

Importez votre CV : nous vous proposons les offres qui matchent votre profil.

Analyse de votre CV en cours...

homa-games

Paris